TeachThought Podcast Ep 3: Nita Nehru
In this episode, we talk with Nita Nehru from Kinsa about how emerging technologies are influencing our behavior.
TeachThought Podcast Ep 3: Nita Nehru Read More
In this episode, we talk with Nita Nehru from Kinsa about how emerging technologies are influencing our behavior.
TeachThought Podcast Ep 3: Nita Nehru Read More
How is gender treated in video games? There really isn’t a consistent theme, but there are some patterns. We list a few in this article.
On Gender Views, Language Barriers, And Teaching With Video Games Read More
Knowing that I had to incorporate the iPads into my classroom slowly, I decided to develop one unit of the writing process digitally using Photo Story.
How I Use Photo Story In My Elementary Classroom Read More
What Classrooms Can Learn From Reality Shows by Barry Saide and Kevin Parr Most of our classrooms do not
What Classrooms Can Learn From Reality Shows Read More
As the world’s largest 3D printing community, Thingiverse encourages everyone to create and remix 3D things, no matter their expertise.
Thingiverse: Discover, Make And Share 3D Printer Designs Read More
Report Details Continued Inequity In Education by TeachThought Staff From a press release OAKLAND, CA (October 28, 2015) The Education
Black Minds Matter: Report Details Continued Inequity In Education Read More
To get an idea of what it’s like to solve a Rubik’s Cube on a desktop, you can check out Google’s Rubik’s Cube.
How To Create Your Own Digital Rubik’s Cube Read More
Accessibility for teachers to interact is a big part of how and why educators–both within and across schools–can collaborate with one another.
Creating An Atmosphere Of Accessibility With School Online Meetings Read More
As a self-directed approach to learning, heutagogy is underpinned by the assumptions of two key philosophies: humanism and constructivism.
Shifting From Pedagogy To Heutagogy In Education Read More
Fine-Tuning Education Won’t Work: How To Escape Education’s Death Valley by TeachThought Staff Ed reform, as it is, depends on
Ken Robinson: How To Escape Education’s Death Valley Read More
More than 10 million educators and students across the globe use Google Apps for Education to teach, learn, save time, and stay organized
Google Apps For Education Now Has More Than 50 Million Users Read More
Minecraft creates a digital sandbox for players to create, design, and publish thinking, but it also can be used to create other video games.
How Minecraft Can Be Used To Create A Video Game Read More