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A Brief History Of Gamification In Education
The term ‘gamification’ first gained widespread usage in 2010 referring to incorporation of social/reward aspects of games into software.
The Definition Of A Digital Footprint
Today, any definition of digital prints should include advanced algorithms, big data, location data, and new global privacy laws.
UPDF: An AI-Powered PDF Editor
The wide range of tool palettes in UPDF helps teachers highlight and annotate. Users can also remotely grade assignments and leave comments.
15 John Dewey Quotes On Education, Experience, And Teaching
Among the more popular John Dewey quotes? “We do not learn from experience… we learn from reflecting on experience.”