Augmented Reality In Education: Current Examples From Classrooms And Campuses
by TeachThought Staff
Augmented reality (AR) has shifted from novelty to credible practice. It now supports inquiry, simulation, and visualization across K–20 education and professional training.
Recent research shows consistent short-term gains in engagement and conceptual understanding when AR is well designed, though gaps remain in access, teacher readiness, and long-term outcomes.
1. QR-Linked AR In Saudi K–12 Textbooks
Saudi Arabia’s Ministry of Education embeds QR codes in textbooks to launch brief AR visualizations. A 2022 study found that students using AR-enhanced materials outperformed peers taught with traditional methods 1.
The results suggest national-level AR integration is achievable when technical and curricular alignment are prioritized.
2. Tablet-Based AR For Human Anatomy
In 2023, a feasibility study with 236 premedical students used tablet-based 3D and AR anatomy models. Learners reported higher engagement and clarity compared to text-only instruction, though retention differences were minimal 2.
The study highlights AR’s strength for immediate comprehension but limited evidence for long-term recall.
3. Marker-Based AR In Chinese Science Education
A 2025 systematic review examined AR in Chinese science classrooms, where students visualized chemical and physical processes using marker-based apps 6.
Teachers observed greater participation and curiosity, though most studies were short-term and lacked longitudinal follow-up.
4. Outdoor Language Learning With ARLang
ARLang overlays bilingual text and audio on real-world objects to support vocabulary learning. In a 2024 study, students using ARLang were more engaged and faster to recall new terms than peers using flashcards 7.
The project demonstrates how mobile AR can tie language to place and context.
5. Cultural Heritage And Museum Learning
The National Park Service’s Statue of Liberty app layers archival imagery and structural views over the monument. It provides a field-based learning experience that blends history, design, and symbolism 8.
While formal research is limited, this large-scale example shows AR’s potential for museum and heritage education.
6. Environmental And Field-Based Learning
Researchers now combine AR with GIS data to visualize environmental change in situ. A 2024 study found AR-supported fieldwork improved spatial understanding and data interpretation 16.
Students used tablets to see real-time overlays of climate and pollution data, strengthening connections between analysis and place.
7. Special Education And Neurodiverse Learners
A 2025 review found AR improved engagement and task performance for students with disabilities 10. Earlier meta-analyses identified AR as effective for teaching social and academic skills to students with autism 11.
Visual prompts and social simulations appear most promising when integrated with teacher feedback and scaffolding.
8. Vocational And Technical Training
In industrial and vocational settings, AR overlays maintenance instructions directly onto machinery. A 2024 study reported a 50% reduction in assembly errors and 25% faster completion times 9.
Boeing’s AR training for aircraft wiring demonstrates similar efficiency gains and lower training costs.
9. Collaborative And Engineering Learning
A 2025 review found AR supports shared attention and joint problem-solving in group settings 12. At the University of Bristol, engineering students manipulate AR models together during design activities 15.
Such applications suggest AR is especially useful for visualizing complex spatial relationships.
10. Teacher Education And Mixed-Reality Simulations
Mixed-reality platforms like Mursion use AR and avatars to help preservice teachers rehearse classroom management. Studies report higher self-efficacy and reflective capacity following repeated sessions 13, 14.
These simulations offer realistic practice environments and are increasingly used in inclusive education training.
What The Evidence Suggests
Across domains, AR’s educational impact depends on design, not novelty. Studies confirm short-term motivation and comprehension benefits but less evidence of durable conceptual change 3, 4, 5.
Future research must clarify when and for whom AR strengthens learning, emphasizing equity, access, and teacher professional growth.
References
- AlNajdi, S. M. (2022). The effectiveness of using augmented reality (AR) to enhance student performance: Using quick response (QR) codes in student textbooks in the Saudi education system. Educational Technology Research and Development, 70(3), 1105–1124. https://doi.org/10.1007/s11423-022-10100-4
- Barmaki, R. L., Kim, K., Guo, Z., Wang, Q., Yu, K., & Navab, N. (2023). A Large-Scale Feasibility Study of Screen-based 3D Visualization and Augmented Reality Tools for Human Anatomy Education. https://arxiv.org/abs/2307.14383
- Kamińska, D., Zwoliński, G., & others. (2023). Augmented Reality: Current and New Trends in Education. Electronics, 12(16), 3531. https://doi.org/10.3390/electronics12163531
- Singh, S. (2024). The impact of augmented reality on education: A bibliometric study. Frontiers in Education, 9, 1458695. https://doi.org/10.3389/feduc.2024.1458695
- Prasetya, F., & others. (2024). The Impact of Augmented Reality Learning Experiences Based on the Motivational Design Model: A Meta-analysis. Social Sciences & Humanities Open. https://ssrn.com/abstract=4849673
- Zhang, S. (2025). The challenge of the application of augmented reality in science education in China: A systematic review. Disciplinary and Interdisciplinary Science Education Research. https://diser.springeropen.com/articles/10.1186/s43031-025-00123-1
- Caetano, A., Lawson, A., Liu, Y., & Sra, M. (2023). ARLang: An Outdoor Augmented Reality Application for Portuguese Vocabulary Learning. CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3563657.3596090
- Apple Education / National Park Service. (2025). Statue of Liberty AR resources and lessons. https://education.apple.com/resource/250014141
- Xue, Z., Zhang, Y., & Liu, X. (2024). AR-Assisted Guidance for Assembly and Maintenance of Complex Products. Applied Sciences, 14(3), 1137. https://doi.org/10.3390/app14031137
- Chang, C.-T., & others. (2025). Evaluating the Impact of Augmented Reality on Learning Outcomes in K–12 Special Education: A Systematic Review. European Journal of Educational Research, 14(4), 1167–1182. https://doi.org/10.12973/eu-jer.14.4.1167
- Denizli-Gülboy, H., & others. (2021). Evaluating augmented reality as evidence-based practice for individuals with autism spectrum disorder: A meta-analysis. Journal of Autism and Developmental Disorders. https://pmc.ncbi.nlm.nih.gov/articles/PMC10281417/
- Kazlaris, G. C., & others. (2025). Augmented Reality in Education Through Collaborative Learning: A Systematic Literature Review. Multimodal Technologies and Interaction, 9(9), 94. https://doi.org/10.3390/mti9090094
- Budin, S., & others. (2024). Three Approaches to Using Mixed Reality Simulations for Teacher Education. Education Sciences, 14(1), 75. https://www.mdpi.com/2227-7102/14/1/75
- Dalinger, T., & others. (2020). A mixed reality simulation offers strategic practice for pre-service teachers. Computers & Education, 144, 103696. https://doi.org/10.1016/j.compedu.2019.103696
- Takeaway Reality Ltd. (2025). AR Education Case Study – University of Bristol. https://www.takeaway-reality.com/case-study/ar-education
- Pavelka Jr, K., & others. (2024). Using Virtual and Augmented Reality with GIS Data. ISPRS International Journal of Geo-Information, 13(7), 241. https://www.mdpi.com/2220-9964/13/7/241